LESSON PLAN | |||||||||||||||||||||
Subject : | Information Technology | ||||||||||||||||||||
Grade : | 7 | ||||||||||||||||||||
Topic : | History of Computers | ||||||||||||||||||||
Duration : | 3 hrs | ||||||||||||||||||||
Date : | |||||||||||||||||||||
General Objectives : | At the end of this unit students should be able to store, process and retrieve information, being familiar with the development of computers through the different generations | ||||||||||||||||||||
Specific Objectives : | Students should be able to:- 1. Define a computer as an electronic device that can store, process, retrieve and send out information. 2. Name the persons who helped to develop early computers. 3. State the contribution made by early computer inventors. 4. State the name of the machines developed by early computers inventors. 5. Classify computers into five categories 6. Describe the features of computers associated with each generation 7. State the difference between the technology of the various generations 8. State three uses of early computers (Census, counting, payroll). 9. State the problems that affected the operation of early computers (moving parts). | ||||||||||||||||||||
Materials/resources : | For this lesson you will need:
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Pre-activities : |
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PROCEDURE | |||||||||||||||||||||
(20 mins) | Introduction? Welcome all new students to the computer lab and explain t to them the expected behavior in the lab. Explain the lab rules posted on the walls and allow students to make other suggestions that could improve the effectiveness of their experience in the lab. | ||||||||||||||||||||
1.1 (20 mins) | What is a computer?
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1.2 (60 mins) | Early computer development
The History In 1642 Blaise Pascal, at age 19, invented the Pascaline as an aid for his father who was a tax collector. Pascal built 50 of this gear-driven one-function calculator (it could only add) but couldn't sell many because of their exorbitant cost and because they really weren't that accurate (at that time it was not possible to fabricate gears with the required precision). A few years after Pascal, the German Gottfried Wilhelm Leibniz (co-inventor with Newton of calculus) managed to build a four-function (addition, subtraction, multiplication, Just and division) calculator that he called the stepped reckoner because, instead of gears, it employed fluted drums having ten flutes arranged around their circumference in a stair-step fashion. In 1801 the Frenchman Joseph Marie Jacquard invented a power loom that could base its weave (and hence the design on the fabric) upon a pattern automatically read from punched wooden cards, held together in a long row by rope. Descendents of these punched cards have been in use ever since By 1822 the English mathematician Charles Babbage was proposing a steam driven calculating machine the size of a room, which he called the Difference Engine. This machine would be able to compute tables of numbers, such as logarithm tables. He obtained government funding for this project due to the importance of numeric tables in ocean navigation. By promoting their commercial and military navies, the British government had managed to become the earth's greatest empire. But construction of Babbage's Difference Engine proved exceedingly difficult and the project soon became the most expensive government funded project up to that point in English history. Ten years later the device was still nowhere near complete. The device was never finished. Babbage was not deterred, and by then was on to his next brainstorm, which he called the Analytic Engine. This device, large as a house and powered by 6 steam engines, would be more general purpose in nature because it would be programmable, thanks to the punched card technology of Jacquard. Babbage befriended Lady Lovelace. Though she was only 19, she was fascinated by Babbage's ideas and she learned enough about the design of the Analytic Engine to begin fashioning programs for the still unbuilt machine. While Babbage refused to publish his knowledge for another 30 years, Ada wrote a series of "Notes" wherein she detailed sequences of instructions she had prepared for the Analytic Engine. The Analytic Engine remained unbuilt but Ada earned her spot in history as the first computer programmer. Ada invented the subroutine and was the first to recognize the importance of looping. The next breakthrough occurred in America. Automation was clearly needed for the next census. The census bureau offered a prize for an inventor to help with the 1890 census and this prize was won by Herman Hollerith, who proposed and then successfully adopted Jacquard's punched cards for the purpose of computation. Hollerith's invention, known as the Hollerith desk, consisted of a card reader which sensed the holes in the cards, a gear driven mechanism which could count (using Pascal's mechanism which we still see in car odometers), and a large wall of dial indicators (a car speedometer is a dial indicator) to display the results of the count. Hollerith built a company, the Tabulating Machine Company which, after a few buyouts, eventually became International Business Machines, known today as IBM. IBM grew rapidly and punched cards became ubiquitous. Your gas bill would arrive each month with a punch card you had to return with your payment. This punch card recorded the particulars of your account: your name, address, gas usage, etc
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1.3 (60 mins) | Generations of computers
First Generation (1940-1956) Vacuum Tubes The first computers used vacuum tubes for circuitry and magnetic drums for memory, and were often enormous, taking up entire rooms. They were very expensive to operate and in addition to using a great deal of electricity, generated a lot of heat, which was often the cause of malfunctions. Second Generation (1956-1963) TransistorsTransistors replaced vacuum tubes and ushered in the second generation of computers. The transistor was invented in 1947 but did not see widespread use in computers until the late 1950s. The transistor was far superior to the vacuum tube, allowing computers to become smaller, faster, cheaper, more energy-efficient and more reliable than their first-generation predecessors. Though the transistor still generated a great deal of heat that subjected the computer to damage, it was a vast improvement over the vacuum tube. Second-generation computers still relied on punched cards for input and printouts for output. Third Generation (1964-1971) Integrated Circuits The development of the integrated circuit was the hallmark of the third generation of computers. Transistors were miniaturized and placed on silicon chips, called semiconductors, which drastically increased the speed and efficiency of computers. Instead of punched cards and printouts, users interacted with third generation computers through keyboards and monitors and interfaced with an operating system, which allowed the device to run many different applications at one time with a central program that monitored the memory. Computers for the first time became accessible to a mass audience because they were smaller and cheaper than their predecessors. Fourth Generation (1971-Present) Microprocessors The microprocessor brought the fourth generation of computers, as thousands of integrated circuits were built onto a single silicon chip. What in the first generation filled an entire room could now fit in the palm of the hand. The Intel 4004 chip, developed in 1971, located all the components of the computer—from the central processing unit and memory to input/output controls—on a single chip. In 1981 IBM introduced its first computer for the home user, and in 1984 Apple introduced the Macintosh. Microprocessors also moved out of the realm of desktop computers and into many areas of life as more and more everyday products began to use microprocessors. Fifth Generation (Present and Beyond) Artificial Intelligence Fifth generation computing devices, based on artificial intelligence, are still in development, though there are some applications, such as voice recognition, that are being used today. The use of parallel processing and superconductors is helping to make artificial intelligence a reality.
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ASSESSMENT | |||||||||||||||||||||
(40 mins) |
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Grade 7 Term 2
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